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161. A brilliant game changing idea - [distress beacons] - in Player Features and Ideas Discussion [original thread]
Do a search for distress beacons, it gets suggested and shot down about every three months. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions.
- by shady trader - at 2011.05.03 21:20:00
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162. Cut lag, remove module cycles / compress weapon cycles. - in Player Features and Ideas Discussion [original thread]
Idea 2 will not work. While the damage over time is the same. it would act as a massive Alpha strike,that will be very effective at swamping active tanks give you are hitting them once with 10's the normal damage. This would mean that large duffe...
- by shady trader - at 2011.05.02 10:08:00
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163. new t-shirt designs - in Player Features and Ideas Discussion [original thread]
If memory serves you can go direct to (Jink?) the tee shirt provider and create a custom one. You can either make it a private or public, if public other players can buy it. That CCP have done it stock the most popular based on sales of the ones ...
- by shady trader - at 2011.05.02 10:05:00
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164. Ideas for new ship types - in Player Features and Ideas Discussion [original thread]
In the old days before CCP re did drones, you could fly drone centric ships (Vextor and Domi) with 15 drones (5 for scout, five for drone interfacing and five for ship) if you had the relevant skills at level 5. CCP changed this (The only excepti...
- by shady trader - at 2011.04.30 22:29:00
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165. Bots and Character Transfers - in Player Features and Ideas Discussion [original thread]
Originally by: DetKhord Saisio Yes, supported. Maybe also use IP ban for the original user of the macro/bot? Buying/trading/etc a new account would not allow them to continue their illicit activities. I do like that last part... probation....
- by shady trader - at 2011.04.30 22:24:00
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166. cockpit/joystick - in Player Features and Ideas Discussion [original thread]
Have a look in the commonly proposed idea's thread for Joystick control and why we are unlikely to ever see it. Also read the back story of the Jove wet grave for why there is not a cockpit. Macrointel, the place were the nature order of the unive...
- by shady trader - at 2011.04.30 13:20:00
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167. Advantages of Stereoscopic 3D - in Player Features and Ideas Discussion [original thread]
This basic idea has been suggested and discussed a number of times. Basically there does not seam to be that much interest. Also there are a number of health issues* with long term 3D vision systems, give that most eve players spend several hours ...
- by shady trader - at 2011.04.29 12:58:00
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168. With Incarna, piggy back jumping and walking in other ships? - in Player Features and Ideas Discussion [original thread]
Been suggested before. CCP even tried it as part of there plans for Titans before they were releases. Let us just say that there is know a restraining order against this code coming any where near the database. Macrointel, the place were the natu...
- by shady trader - at 2011.04.21 19:41:00
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169. Incarna station pvp - in Player Features and Ideas Discussion [original thread]
Wall of text strikes you for a eye wrecking hit. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions.
- by shady trader - at 2011.04.18 18:10:00
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170. [Idea] Motherships, and what the Name should imply - in Player Features and Ideas Discussion [original thread]
The idea of docking with a cap ship has been suggested before, it was even going to be the core of Titans the ability to dock with it. When CCP tried to implement it they found its not compatibility with the way the database works. The only work...
- by shady trader - at 2011.04.17 09:17:00
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171. Recruiting crew in stations - in Player Features and Ideas Discussion [original thread]
have a look in the commonly proposed idea's thread. The idea of ships crews having an effect on ship performance gets suggested about twice a week. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thi...
- by shady trader - at 2011.04.14 20:12:00
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172. Detecting Bots - in Player Features and Ideas Discussion [original thread]
Originally by: clavo oxidado Possible way would be to use a system similar to the anti-spam techniques that most posting sites use. eg type the characters displayed in an image. Users that dont respond should be automatically logged off....
- by shady trader - at 2011.04.14 20:10:00
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173. VR Training Grounds - in Player Features and Ideas Discussion [original thread]
Try a search, this idea comes up at least once a week. The last thread was less then a day old. CCP even tried to introduce it. The eve server is to hard core and rejected the code. Basically you are describing sisi other then the fact CCP updat...
- by shady trader - at 2011.04.12 21:21:00
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174. Pause/Resume/Hash Check for Client Download - in Player Features and Ideas Discussion [original thread]
This has been asked for of an on for a number of years. As for a torrent, I believe that they used to have one but discontinued it due to lack of interest. However sometimes they do endorse a player set up torrent. Macrointel, the place were th...
- by shady trader - at 2011.04.12 21:16:00
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175. Skill points - in Player Features and Ideas Discussion [original thread]
Originally by: Feligast Sigh. another one. No. What is the current average interval between someone comes up with this original idea? I make it about twice a week for the basic idea of redistribution skill points. Macrointel, the plac...
- by shady trader - at 2011.04.12 21:12:00
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176. A list of ideas - in Player Features and Ideas Discussion [original thread]
Been suggested before. Basically a real world warship will last for wears with little degradation of its abilities as long as its maintained. Given that we have access to nano tech, there is little reason that we could not maintain our ships an...
- by shady trader - at 2011.04.10 19:49:00
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177. An ideas for new character creator - in Player Features and Ideas Discussion [original thread]
Are you aware that CCP are adding a re customisation service in every station so you can remake your character whenever you want ? Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratu...
- by shady trader - at 2011.04.10 15:12:00
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178. Making a Log Of To Charactar Screen Button - in Player Features and Ideas Discussion [original thread]
Do a search and you would have found out why. The last thread on this was about a week ago. Basically, CCP removed it. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by ca...
- by shady trader - at 2011.04.10 15:09:00
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179. Marriage - in Player Features and Ideas Discussion [original thread]
The big question, is pod killing your other half domestic violence or acceptable behaviour? Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions.
- by shady trader - at 2011.04.10 15:06:00
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180. Ramming - in Player Features and Ideas Discussion [original thread]
This idea has been suggested before a number of times. Their are several problems. 1) Concord flagging you for an accident. 2) if the ships are on a cause that crosses each other who gets set sec hit and the visit from concord. 3) Jita 4-4 undock...
- by shady trader - at 2011.04.10 15:00:00
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